Xiangqi.com Chinese Chess

Overview

Xiangqi.com is a product based on Xiangqi ancient board game similar to Chess. Players can register for free, chat, and play against other players, or with AI-powered bots at various skill levels.

Role

Product Design, Design Strategy, UX Research, UX Writing, OKR planning

Tools

Figma, Squarespace, Adobe Illustrator, Jira

Duration

Jan 2021 - Dec 2022

Outcome

The user conversion increased from 1.79% to 11.0%

Final Design - (Read more to see how I got here)

The Problem

Existing users of Xiangqi.com expressed frustration with the lack of engagement and complexity of the interface, resulting in a low user retention rate of 20%.

Objective

The business objective was to achieve a 10X growth in user base within one year. To support this goal, the design objective was to increase user engagement and retention by optimizing the interface and drive conversions.

My contributions

  • Proposed a complete redesign plan for information architecture and platform navigation.

  • Identified key areas of improvement by conducting a UX audit and analyzing user feedback.

  • Introduced cohesive brand guidelines and design systems for web and mobile.

Team

The total team members were 8 including a Product owner, Tech lead, Engineers, and QAs.

Research

Understanding existing Implementation

When I joined, the product's primary focus was on delivering functionality, so most of the implementation was carried out by engineers.
To improve the product, I researched the competitors, identified usability issues, and prepared a document to discuss them with a Product manager.

User problems

We embedded a Rate your experience popup to collect user feedback. It was shown to the user after completing a game. From that, we prioritized the three most common problems listed below:

Overwhelming interface

Showing a lot of information during gameplay made it difficult for the users to focus on a game.

Game Customization

Users reported that they couldn't find games in which they could change the timer and play settings.

PVP games

Users were unaware of the most important feature of inviting friends due to poor navigation.

Old Lobby - Version 1

A central hub where players can browse and join games based on their skill level and game mode preferences.

Phase 01: Competitors Research

I started by exploring the chess-based apps that were most commonly used by people around the world.

Purpose of research

This research study was conducted to collect users' insights on the board games: Chess.com and Lichess.org. The insights gathered contributed to shaping the solutions to improve user conversions of Xiangqi.com.

Approach

I divided this study into two main phases:

  • Competitors Research

  • User reviews

For the prior, I conducted a detailed analysis of several multiplayer solutions to identify their value proposition, feature set, flows, and common design patterns. For the latter, I wanted to capture more quantitative insights from users for which I included heatmaps and Game reviews

Value Analysis

Conducted a value analysis to state the strengths, weaknesses, target audience and key differentiators of each competitor.

Platform

Chess.com

Chess.com

Chess.com

Lichess.org

Lichess.org

Lichess.org

TianTian

TianTian

TianTian

Value Proposition

Comprehensive chess platform offering various features such as tutorials, puzzles, and tournaments.

Comprehensive chess platform offering various features such as tutorials, puzzles, and tournaments.

Comprehensive chess platform offering various features such as tutorials, puzzles, and tournaments.

Free and open-source chess platform with a focus on simplicity, fairness, and accessibility.

Free and open-source chess platform with a focus on simplicity, fairness, and accessibility.

Free and open-source chess platform with a focus on simplicity, fairness, and accessibility.

AI-powered chess platform providing personalized training and analysis for players of all levels.

AI-powered chess platform providing personalized training and analysis for players of all levels.

AI-powered chess platform providing personalized training and analysis for players of all levels.

Target Users

Casual players, serious chess enthusiasts, and competitive players.

Casual players, serious chess enthusiasts, and competitive players.

Casual players, serious chess enthusiasts, and competitive players.

Competitive players seeking an ad-free experience.

Competitive players seeking an ad-free experience.

Competitive players seeking an ad-free experience.

Players looking to improve their skills through AI-driven insights and personalized training.

Players looking to improve their skills through AI-driven insights and personalized training.

Players looking to improve their skills through AI-driven insights and personalized training.

Strengths

Extensive feature set, including tutorials, puzzles, articles, videos, and live tournaments. Strong community engagement and social features.

Extensive feature set, including tutorials, puzzles, articles, videos, and live tournaments. Strong community engagement and social features.

Extensive feature set, including tutorials, puzzles, articles, videos, and live tournaments. Strong community engagement and social features.

Completely free to use with no ads or paywalls. Offers a wide range of features including puzzles, analysis tools, and tournaments.

Completely free to use with no ads or paywalls. Offers a wide range of features including puzzles, analysis tools, and tournaments.

Completely free to use with no ads or paywalls. Offers a wide range of features including puzzles, analysis tools, and tournaments.

Advanced AI algorithms offer personalized training and analysis tailored to individual player strengths and weaknesses.

Advanced AI algorithms offer personalized training and analysis tailored to individual player strengths and weaknesses.

Advanced AI algorithms offer personalized training and analysis tailored to individual player strengths and weaknesses.

Weakness

Requires subscription for full access to premium features. Interface can feel cluttered for some users.

Requires subscription for full access to premium features. Interface can feel cluttered for some users.

Requires subscription for full access to premium features. Interface can feel cluttered for some users.

Limited social features compared to Chess.com. Some users may prefer a more polished design.

Limited social features compared to Chess.com. Some users may prefer a more polished design.

Limited social features compared to Chess.com. Some users may prefer a more polished design.

Relatively smaller user base compared to Chess.com and Lichess.org. Limited social and community features.

Relatively smaller user base compared to Chess.com and Lichess.org. Limited social and community features.

Relatively smaller user base compared to Chess.com and Lichess.org. Limited social and community features.

Launch

2007

2007

2007

2010

2010

2010

2021

2021

2021

Phase 02: User reviews

I explored online reviews and comments from Playstore and Appstore to identify user problems.

Ideation

Information Architecture

I created an information architecture by discussing related features with the Product Manager, which was based on an understanding of the existing structure and user needs.

Wireframing

After prioritizing the information on a paper sketch, I presented two design variations based on usability.

During this process, I made sure to discuss the development cost with the Tech lead to keep it at a minimum. Idea 2 was ultimately selected, and we proceeded further.

Design

Version 2

The first iteration was a quite a revamp. We received a lot of positive feedback from the users and the stakeholders. We celebrated the success with a tournament held in the company on Saturday. The design had a clear visual hierarchy, with elements prioritized according to user needs, and received positive feedback from both users and stakeholders.

But... After User testing

Analyzing the Heatmap

The results weren't that great

We tested this version for 4 months but a few concerns were raised by the users:

  • There were fewer users after peak hours, which made the lobby empty.

  • The call-to-action button for "New game" was not prominent enough.

  • The matchmaking waiting time was too long, so people preferred to play with the AI bots.

Design enhancement

Latest Design - Version 3

After collecting 4 months of feedback, I made sure that the design should not only be flexible enough to handle empty spaces because of less users but also encourages them to play Xiangqi by giving the first impression of the game board.

Before and After

Lobby page

Signup page

Design Impact

Improvement to the user experience led to an increase in user conversion from 1.79% to 11.0%.

Positive user Feedback

Reflection and takeaways

The design for Xiangqi was not like other platforms. It had complex challenges. I learned that the generic look and feel won’t always work for a product. It has to be intuitive and simple.

  1. User experience is iterative and continues to improve over time.

  2. The design must be flexible enough to handle any number of users and should not be empty under any circumstances.

  3. It is important to focus on the features that can deliver the highest value to users.

  4. Scope creep should be avoided, and the focus should be on creating MVPs.